The curious residents are now fooled one by one, into giving the stranger an ingredient for his "stone soup", which is the most remarkably tasty soup, but it just needs a little extra garnish each time a resident asks him what he is up. The name "Stone Soup" is a reference to the old folk story in which a stranger from out of town tricks the residents into cooking a pot of soup for him, by placing his supposedly magical stone in a pot of boiling water, attracting the attention of the townsfolk. Dungeon Crawl features classic roguelike elements like permadeath, a constant need for food, and randomly generated dungeons. Stone Soup is an open source fork from Dungeon Crawl originally released by Linley Henzell in 1995 and is the only actively developed Crawl left. The stairs lead to the exit of the dungeon.ĭungeon Crawl Stone Soup is a roguelike in which you explore a huge randomly generated dungeon, in a quest for the mystifyingly fabulous Orb of Zot. The libpng library, for tiles image loading ( license).Overview The start of the game.The SDL and SDL_image libraries, for tiles display ( license).The SQLite library, as a database engine ( license).The PCRE library, for regular expressions ( license).The Lua scripting language, for in-game functionality and user macros ( license).CREDITS.txt contains a full list of contributors.Ĭrawl gladly uses the following open source packages thanks to their developers: Since 2006, the Dungeon Crawl Stone Soup team has continued development. Development of the main branch stalled at version 4.0.0b26, with a final alpha of 4.1 being released by Brent Ross in 2005. See licence.txt for the full text.Ĭrawl is a descendant of Linley's Dungeon Crawl. License and history informationĬrawl is licensed as GPLv2+. Please be sure to read docs/develop/coding_conventions.txt too. Bug fixes as well as new features are very much welcome.įor large changes, it's always a good idea to talk with the dev team first, to see if any plans already exist and if your suggestion is likely to be accepted. Patchesįor developers (both existing & aspiring!), you can download/fork the source code and write patches. In case you drew some tiles of your own, you can submit them to our bug tracker. If you want to give this a shot, please contact us via forums or IRC. We're always open to improvements to existing tiles or variants of often-used tiles (eg floor tiles). Citations are okay, but try to stay away from the most generic ones.Descriptions ought to contain flavour text, ideally pointing out major weaknesses/strengths.The following conventions should be more or less obeyed: Speech syntax is effective but unusual, so you may want to read the formatting guide.Ĭurrent item descriptions can be read in-game with ?/ or out-of-game Monster speech provides a lot of flavour. Made some vaults, you can test them on your own system (no compiling needed) and If you're ambitious, you can create new vaults for anywhere in the game. You can also read the level-design manual for more help. It's best to start with simple entry vaults: see s for examples. Map makingĬrawl creates levels by combining many hand-made (but often randomised) maps, known as vaults. These can be added to the development wiki. Besides pointing out bugs, new ideas on how to improve interface or gameplay are welcome. Many of the online servers host the regularly updated development version. For a detailed guide to the crawl workflow, look atĪt any time, there will be bugs - finding and reporting them is a great help. If you like the game and you want to help make it better, there are a number ![]() IRCĬhat with fellow crawlers in #crawl on, or talk development in #crawl-dev. You can find online play, offline downloads, a community forum and the development bug tracker/wiki. Offline Playīoth classical ASCII and tiles (GUI) versions of Crawl are available to download for Linux, Windows and OS X. You can play in your browser or over SSH. Click "Play Online Now!" on the Crawl homepage to find your closest server. You can play Crawl online, competing with other players or watching them. There is also an ingame list of frequently asked questions which you can access by typing For the studious, read Crawl's full manual.Read quickstart.txt (in the docs/ directory), or.Start a game and pick a tutorial (select tutorial in the game menu),.If you'd like to dive in immediately, we suggest one of: To win, you'll need to be a master of tactics and strategy, and prevail against overwhelming odds. Dungeon Crawl Stone Soup is a game of dungeon exploration, combat and magic, involving characters of diverse skills, worshipping deities of great power and caprice.
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